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~EasySprite ()
| ~EasySprite |
[virtual]
void show ()
| show |
[virtual]
Shows the sprite
void hide ()
| hide |
[virtual]
Hides the sprite
void draw (SDL_Surface *surface)
| draw |
[pure virtual]
Draws the sprite
EasySprite (float x=0.0, float y=0.0, int visible=true)
| EasySprite |
Creates sprite
void updateRect ()
| updateRect |
[pure virtual]
Updates sprite's rect and collision_rect due to changes of it's position and(or) surface
void doMove (int time)
| doMove |
[virtual]
Moves the sprite
Parameters:
time | Time of moving in milliseconds |
float x | x |
float y | y |
SDL_Rect rect | rect |
SDL_Rect collision_rect | collision_rect |
int visible | visible |
[protected]